Question

Steamworks Island Guide | Spanglers – General Blog News

14
Steamworks Island Guide | Spanglers – General Blog News
Steamworks Island Guide | Spanglers – General Blog News

Synopsis

The silence of empty streets welcomes you. Steel and machines fill the lonely halls, and a rising thriller lurks behind a shroud of steam. Are you able to uncover what occurred to the inhabitants of this historic island? Gear up for a steam-powered journey you’ll always remember!

For walkthroughs on Steamworks Island, scroll down.

steam
Launched: August 12, 2010 (for members) or September 9, 2010 (for all)Frequent Room: Steamworks Gear ShopPreceded by: Skullduggery IslandSucceeded by: Nice Pumpkin Island

Assets on this web page: Island Extras | Synopsis from Poptropica | Video Walkthrough | Written Walkthrough | Album Images | Trivia

You are watching: steamworks island walkthrough full

Island Extras: Map | Official Tour | Movies

Video Walkthrough

For a written walkthrough with photos, scroll down on this web page!

Written Walkthrough

Walkthrough written by Fierce Moon Particular due to: Slippery Raptor, PopBuddies, & Slanted Fish

Most important Road

Stroll over to the Clockwork Cantina and full the gear puzzle. Place the 2 brown gears on the ends, and the three blue gears go within the center. Flip the crank after they’re all in place.

sw2

Now decide up the Multi-Device that simply appeared on the bottom.

sw3

Stroll to the correct and also you’ll see a rubbish bin. Bounce up on it to get the Steam Battery.

sw4

Stroll to the correct once more and go contained in the Museum. Run to the correct and also you’ll see a giant yellow machine. Click on on the blue lever to lift the arm. Then soar up on the platforms and make your solution to the upper-right nook. Be careful for the darker platforms which is able to crumble and fall once you step on them.

sw5

Seize the Soiled Beaker out of the show case in high proper. Then exit the museum.

sw7

Return to the Clockwork Cantina. Bounce up and click on on the blue lever right here. A mechanical ramp will prolong. Run up it after which soar onto the steam chutes to fly up and over the tower. You need to land on high of a glass dome. Use your Multi-Device to open it after which go down inside.

You’re now contained in the Mayor’s workplace. Take a look at the portray and the word on the typewriter, which provides you an necessary quantity to recollect for later: 0516.

sw9

Go away the workplace, soar again right down to the road and run to the left to enter the subsequent zone.

Gear Alley

Move by Sully’s store and go to the blue constructing within the center. That is the dwelling quarters. Bounce up the platforms on the left aspect after which run previous the door. You’ll see a Robotic Crab right here. Bounce up and land on high of him to make him bounce and flip over.

When he does, he’ll drop Sully’s Key. Decide up each the important thing and the robotic crab.

s10

Drop right down to the road and go to the subsequent constructing on the left. Bounce up on to the steam chute and leap as much as the roof. You’ll discover an Previous Vine right here. Decide it as much as place it in your backpack.

sw12

Run to the correct till you get in entrance of Sully’s Steam Powered Paraphernalia retailer. There’s a Steam Terminal right here. Use the Steam Battery in your backpack. You’ll get a puzzle right here the place it’s important to regulate the steam stress within the terminal. The beginning stress is 10 and the ending stress must be 5. You must regulate the valves in order that the stress will lose 5 factors because it travels to the top.

sw11

Sully’s Store

When you get inside Sully’s you’ll discover a robotic in the correct nook. It’s Sprocket, your new mechanical buddy! Ring the bell on the desk subsequent to him to wake him up.

sw13

Go decide up the Rubber Mallet from the junk field within the left nook.

sw14

Go away Sully’s and Sprocket will comply with you. When you click on on him you possibly can ask him some questions. He’s not very talkative proper now however you’ll hear much more from him later.

Head to the correct to return to Most important Road. Run all the way in which to the correct aspect after which proceed onto the subsequent zone, generally known as the Hub.

The Hub

If you arrive within the Hub, run alongside the ramp till you get to a metallic hatch that’s glowing red-hot. When you attempt to click on it, you’ll see it’s a lot too sizzling to the touch. Stroll as much as it and use the robotic crab in your backpack. Sprocket the robotic will take it from you after which drop the poor crab on high of the hatch. The water from the robotic will calm down the hatch so as to open it up.

sw15

Go down the hatch. If you unravel the ladder, Sprocket will look fairly scared. Make your approach down the pipes till you run right into a plant monster dwelling inside them. Use the outdated vine out of your backpack beneath the signal that claims, Warning: Scorching Steam. It will spray steam onto the plant monster and kill it.

sw16

Transfer alongside to the underside left of the room and also you’ll discover the underside of an elevator. Click on on the spherical hatch above.

Now you’ll want to unravel three ranges of a ball tilt maze recreation that’s loads just like the basic wood field Labyrinth recreation. Spin the wheel both clockwise or counter-clockwise along with your cursor to get the ball to the middle. After you full all three ranges, the elevator will energy up.

sw17

Return up out of this space to the road. Go just a few steps to the correct and soar up onto the spring. After three jumps, you need to wind up subsequent to a different blue lever. Click on the lever and the enormous Hub wheel will begin to transfer.

Return down onto the road and run to the left. Bounce up and seize the vines and climb as much as a platform. Anticipate the transferring platform on the Hub wheel to come back round after which soar onto it. Then soar off within the higher proper nook (intention for the yellow pipe).

Stroll to the correct and use the steam valve to leap up and to the left. Proceed transferring till you get to the elevator entrance to the Captain’s Cabin, and go inside.

sw20

A quickly as you enter, Sprocket can be captured by some plant vines. Go down and click on on the metallic window shutters to snap the vines and free him. If you do, he’ll communicate to you for the primary time and say, “Thanks.” Now you possibly can speak to him and ask him questions and listen to his story.

Run to the correct and use the transferring platforms to rise up to the big portray. It’s a duplicate of the portray you noticed within the mayor’s workplace.

See more: which type of tort happens when you unfairly damage another company’s

sw23

Click on on the dial on the backside of the image. It is a mixture lock.

The mix is the quantity from the mayor’s workplace: 0516. Beginning with the innermost ring, click on on every triangle to get the wheel to spin. Then click on on it once more when it’s pointing to the correct quantity. The rings get sooner so this may be difficult.

sw24

If you get the mixture proper, a secret door will open. Go inside and also you’ll be in Captain Ziggs’ room. Sprocket will present you who he’s.

sw25

Go to the left and decide up the Bridge Key (on the ground) and the Weed Whacker (up on the wall).

sw26

Go away the room. Go down and to the correct and soar off the patio to return to the Hub zone. Go proper till you get to the Steam Terminal on the finish. Use the Steam Battery after which remedy the puzzle. It’s identical to the primary one, however now it is advisable to regulate the stress from 10 to 16 (+6).

sw27

When you’re profitable, the bridge will decrease and you may run throughout.

Manufacturing Zone

Take just a few steps to the correct and soar on the spring to get to the platform above. There’s a management panel right here. Transfer all of the levers to the down place after which press the inexperienced button.

sw29

The enormous wrecking ball will drop and hit the bottom, making a gap.

sw30

Manufacturing facility

Bounce down and undergo the outlet. Make your approach down and to the correct and also you’ll enter a mechanical room. First, press the three pink stress pads on all sides of the machine (six in complete).

sw31

You then’ll must press the 2 remaining pads (those on the machine) on the similar time. Step on one, and also you’ll realise you want another person on the opposite. Speak to Sprocket, who will supply to carry down one when you get the opposite.

sw33

The machine will activate and the transferring platforms above will begin turning. Use this to rise up to the highest of the room. There’s a lever on the left wall. Click on it to get one other platform to maneuver up and down.

sw34

Then soar as much as the correct and use the platforms and vines to get to a transferring conveyer belt. Right here you’ll must keep away from blobs that drop from a plant monster.

Proceed throughout the vines and shortly you’ll discover the Mech Steam Motor, one in all two elements you’ll must restore the Mech in Sully’s store storage.

sw35

Proceed up on the vines and go as much as the Greenhouse.

Greenhouse

Stroll to the left and also you’ll discover an space for mixing Herbicide. Take note of the chart on the wall. Use the soiled beaker out of your backpack after which fill it with 4 elements pink, two elements inexperienced, and three elements blue. If you’re accomplished, you’ll have some Herbicide Combination.

sw36

Go to the correct after which as much as the platform above. Use the herbicide on the plant monster. It’s going to shrink and disappear, revealing a upkeep closet. Go inside.

There’s an outdated custodian robotic right here. He’s holding onto the Residing Quarters Entry Key. Take it from him after which he’ll get up and the alarm system will go off. You may’t depart the way in which you got here as a result of the safety system has a stress hose that knocks you again.

sw37

Return out of the upkeep closet after which climb the vines above. Go to the left and also you’ll see that the glass dome has some tiny white cracks right here. Use the rubber mallet out of your backpack to smash a gap within the dome and escape.

sw38

Now run all the way in which again to Gear Alley, which is on the left of Most important Road.

Gear Alley Redux

If you arrive, go to the underside of the dwelling quarters constructing (blue) and soar on the correct platform of the lever on the gear. It will elevate the one on the left.

Take just a few steps to the left, then soar up the platforms to reach on the doorway to the dwelling quarters. Use your Steam Battery on the terminal after which remedy the steam valve puzzle once more.

sw39

This time, it is advisable to regulate the steam by -3 to get it from 10 to 7. The door will open. Go inside.

Residing Quarters

Go click on on the blue lever on the left to make the platform rise. Use it to rise up to the subsequent degree and proceed making your approach up.

Bounce on the blue button on the ground to make the ladder rise. You’ll must shortly soar up the ladder as a result of it falls again down a second or two later. If you get to the highest left, there’s one other door resulting in Zack’s room. Undergo it.

sw40

Zack’s Room

Go as much as the highest left nook and click on on the wall to unravel the subsequent puzzle, which is a timed recreation the place it’s important to get the steam to maneuver safely from one nook to the opposite. You will need to click on on the squares to disclose pipes beneath after which swap the pipes round to create a transparent path. There are three ranges to get by. If you end, a ladder will descend.

Go exterior after which cross over the vine that acts as a tightrope all the way in which to the left, the place you’ll discover the Mech Crank, which is the second piece it is advisable to restore the Mech in Sully’s Storage.

sw43

Bounce right down to the road under after which go to Sully’s Storage.

Sully’s Storage

See more: plain flour (PF) white conversion | Spanglers – General Blog News

Use each the Mech Crank and the Steam Motor out of your backpack on the Mech. Will probably be repaired and now you possibly can stroll round within the Mech. Is that this the best factor ever in Poptropica or what?

sw44

You’ll additionally get a Teleporter system that you need to use to immediately journey again to the Mech from anyplace you go on Steamworks Island.

sw45

Strolling within the Mech, head out of the storage and over to the left. There’s a giant doorway lined by vines. Connect the weed whacker out of your backpack to the Mech after which use the spacebar to smash all of the vines.

sw46

Undergo the door when it’s all clear.

Storage Room

Now you’re inside a storage space. Make your approach by, utilizing the area bar to smash plant monsters that assault.

sw47

At one level, you’ll want to depart your Mech and energy up one of many lifts. After you do, get again on the Mech and journey it as much as the subsequent platform.

Proceed by this zone, killing plant monsters as you go. For the plant that throws pink fruit at you, duck when the fruit flies in your path, and creep nearer till you’re in a position to hit the monster along with your Weed Whacker.

sw49

For the ultimate plant monster within the room, you’ll additionally must do away with him along with your Weed Whacker by urgent area bar: as soon as for the prolonged half that chomps out at you, and once more for the principle a part of the monster.

sw50

When you’ve defeated that plant, undergo the doorway to the subsequent zone.

Wind Zone

Go down the ramp to the left and also you’ll discover a big windmill. Stroll all the way in which as much as the blades, hit the windmill with the Mech by urgent area bar to make the blades transfer, after which Sprocket will supply to assist. Exit the Mech and stand on the blades as they spin to journey virtually to the highest.

Bounce onto the platform above. Use your Multi-Device to cease the blades.

steamworks windzone

Sprocket will open the door. Get again within the Mech and undergo the doorway.

Hibernation Heart

And now we lastly study the key of what occurred to all of the inhabitants of Steamworks Island. First, exit the Mech and go to the machine. Use the Multi-Device on it, and the room will gentle up.

Zack will emerge from his hibernation chamber and he and Sprocket can be re-united. How candy! Mayor Crumb will even seem and inform you the story of what occurred: their plant experiments had gone horribly fallacious and the vegetation had change into monsters. 200 years in the past, the island’s inhabitants put themselves into the cryogenic chambers you see throughout you to save lots of themselves and watch for rescue. When you go searching, you’ll see extra individuals!

You then’ll see and listen to bumps from under. There’s nonetheless work to be accomplished.

sw55

Bounce as much as the platforms on the correct and seize the Poisonous Blaster. Get again on the Mech and connect it.

sw57

Now, take the elevator right down to the subsequent zone.

Tunnel System

Transfer by the room and shoot down the attacking vegetation by aiming with the mouse and utilizing the spacebar to fireplace. Kill the vegetation that get in your approach. You need to find yourself on the platform simply above the ground. When you miss it, you’ll want to face on the bolt/screw factor and spin it to lift your self up.

There’s a transferring platform right here. Anticipate it after which journey it throughout to the doorway and put together for the ultimate battle…

Plant Hive

You’re now within the last boss battle. There are three boss monsters to kill and to make issues even harder, acid begins to fill the room from under. When you contact the acid, it’s important to begin over. You solely have a short while to defeat every boss monster.

The essential method for all three monsters is to rise up shut sufficient in order that they attempt to strike you with their heads. It’s sort of just like the Hydra from Mythology Island. After they do, you possibly can shoot them, inflicting a splat. Every monster must be splatted 3 times after which it is going to disappear and you may transfer on.

Suggestions for Defeating the three Plant Bosses

The essential strikes it is advisable to bear in mind are these: transfer into place, duck, wait, shoot. Or if you need one thing straightforward to recollect, cease, drop, and pop.

Shifting into place means getting shut sufficient to the boss monster that it begins to maneuver its head and will get able to assault. Subsequent, duck down after which wait till he assaults and his head goes again. He’ll be weak for a second or two, so you then simply blast him till you see him go “Splat!” Every boss must be hit like this 3 times. The primary boss is straightforward, however the second and third bosses have defenses that it is advisable to deal with whereas attacking.

The primary boss is easy-peasy. Right here’s an opportunity to follow the essential strikes that you just’ll must have right down to beat the second and third bosses. Simply bear in mind the next.

  • Transfer into place
  • Duck and wait
  • Shoot!

Hit the boss 3 times to make him go “Splat” for good and disappear. Then shortly transfer on to boss quantity two.

steam monster1

The second boss is loads like the primary one besides he shoots seed pods at you. You will need to shoot these down or they’ll hit you and knock you again. If you hit each, then repeat the essential steps: transfer into place, duck and wait, after which shoot. Splat this man 3 times and transfer on to boss quantity three.

steam monster2

The third and last boss is the hardest of all. By now you’ve acquired the essential rhythm down, however there’s an added complication. Not solely does this man shoot seed pods at you, however he’s protected by highly effective bombs that grasp on the ceiling above you. If you’re hit by one, the explosion will knock you again very far. When you’re not cautious, you may get knocked all the way in which down into the acid under. Ick!

It is smart to hold again and watch for a number of the bombs to drop earlier than you progress in for the kill. As soon as the way in which is evident, shoot the seed pods he sends at you, then get in and repeat the essential steps. Get into place in order that his head begins to maneuver, then duck. Subsequent watch for his head to snap again after which shoot. Hit him 3 times and it’s throughout.

steam monster3

After you defeat the ultimate plant monster, you’ll be offered with the Island Medallion and credit to spend on the Retailer. Congratulations, you’ve accomplished Steamworks Island!

sw58

Searching for extra walkthroughs? Take a look at our Island Assist web page! 🙂

Album Images

These photos are collected in your Poptropica picture album within the profile part. Click on to enlarge.

Readmore: things to buy that start with z | Spanglers – General Blog News

Trivia

  • Steamworks Island is Poptropica’s 14th island. It was launched to members on August 12, 2010 and September 9, 2010 for non-members.
  • The island is impressed by steampunk, a sub-genre of science fiction that includes steam-powered equipment.
  • Frequent room: Steamworks Gear Store
  • From July 16-30, 2010, members who logged in acquired a Steamworks Mech Pilot costume.
  • In Sully’s Steam-Powered Paraphernalia, there’s a mannequin of the Poptropica blimp.
  • On the Hub, there’s a ball-tilting maze recreation much like the basic wood field Labyrinth recreation.
  • The quiet environment of this island means you’ll seldom work together with, and even come throughout, different characters.
  • The identify of the mechanical companion who follows you known as Sprocket, which can also be the identify of a wheel-like object present in equipment.
  • If you ring the bell to wake Sprocket inside Sully’s, it is going to make an audible “ding” noise.
  • On the blackboard within the greenhouse, it says “Hazmat was right here” – most likely in reference to Poptropica Creator alias Hazmat Hermit.
  • One of many questions you possibly can ask Sprocket after he turns into extra talkative is what he does for enjoyable. He’ll say he’s been writing his autobiography and desires to name it I, Robotic – which may very well be a reference to a number of works.
  • We’re advised the inhabitants of Steamworks Island have been frozen for 200 years, which calculated from current time would imply across the time of the Industrial Revolution, when all this steam know-how would have been rampant.

Full steam forward!

Facebook Comments Box

0 ( 0 votes )

Spanglers – General Blog News

https://spanglers.info
Find the latest Blogs news from SPANGLERS. See related science and technology articles, photos, slideshows and videos.

Post

New