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tomodachi life how to have a baby | Spanglers – General Blog News

tomodachi life how to have a baby | Spanglers – General Blog News
tomodachi life how to have a baby | Spanglers – General Blog News

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Artwork of a couple holding a baby in Tomodachi Life.

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A baby is a special Mii exclusive to Tomodachi Life, created when two Miis successfully marry and, at a later time, decide that they would like to have a baby.

Having a Baby

The look-alike Mii with a baby at the beginning of the game. (JP)

Sometime after a couple is married, one of the Miis will tell the player that they are thinking about having a baby, assuming that the Baby Option is enabled. These requests can happen within as little as 24 hours of a couple’s marriage, or about seven days after the last child has grown up, or it can take weeks or months for a couple to want to have a baby.

If two married Miis have a child, either one or two of them will always be with the child until they grow up. The married Miis will not divorce while still caring for a child in their home.

A mother telling the player they had a baby.

When the baby arrives and the player is overlooking the island, one of the parents will call the player and prompt them to their house. There, a music box melody plays as the two Miis await happily. The female Mii will be witnessed holding the newborn baby, wrapped in a blanket and wearing a bonnet, but with their back turned. After the wife tells the player they had a baby, one will be prompted to customize them:

  • Are you hoping we had a boy or a girl?(US)/Which would you prefer it to be, a boy or a girl?(EU) – The player can pick a gender – a boy or girl – or have the game decide one at random. Upon answering, the baby’s face is revealed, which is an obvious mix of the two parents’ facial features. The baby utters a coo in return.
  • How does [he/she] look?(US)/Does the baby look the way you expected?(EU) – The player can keep the baby’s appearance as-is, or edit their face. Editing the generated result is the only way a baby Mii’s face can be modified until the baby becomes fully-grown.
  • We like the name ____. What do you think?(US)/We thought of a name together, and it’s… [Name]!(EU) – The player can have the parents use their own randomly chosen name, have them think of another randomly chosen name, or they can name the baby themselves. As with editing the face and personality, this cannot be changed again until the baby is grown up. The parents can think of 20 random names to name their baby. In the Japanese version, the name the parents initially suggest is a combination of the first and last parts of their first names.
  • What kind of personality do you think [he/she]’ll have?(US)/What kind of personality do you want the baby to have?(EU) – The player can make the baby share the personality of one of their parents, have it picked randomly, or define the personality themselves. The result, in combination with its gender, will determine the color scheme of the baby’s clothes.

There is no limit as to how many babies can be born within a day to the island, but only one baby can be taken care of by a single family at a time. There is no restriction regarding how many babies can be born into a certain family, so a married couple may have more children than there are apartments open.

Having babies is optional, but it is required in order to unlock certain features, such as child photos in the Photo Studio, and two of the rankings at the Rankings Board. However, babies will not be listed in the Town Hall’s Mii List until possibly becoming an islander at their child stage, which rests at approximately 4-5 days old.

Name List

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  • Aaron
  • Adam
  • Adrian
  • Aiden/Ayden
  • Alex/Alexander
  • Alfie
  • Andrew
  • Anthony
  • Archie
  • Austin
  • Ben/Benjamin
  • Bentley
  • Bill/Billy
  • Blake
  • Bradley
  • Brandon
  • Brayden
  • Brody
  • Bryson
  • Caleb
  • Callum
  • Cameron
  • Carlos/Charlie/Charles
  • Carson
  • Carter
  • Chase
  • Chris/Christian
  • Cody
  • Colton
  • Connor
  • Cooper
  • Damian
  • Daniel
  • David
  • Dexter
  • Dominic
  • Dylan
  • Easton
  • Eli/Elijah
  • Ethan
  • Evan
  • Finlay
  • Frankie
  • Gabriel
  • Gavin
  • George
  • Grayson
  • Harvey
  • Henry
  • Hudson
  • Hugo
  • Hunter
  • Ian
  • Isaac
  • Isaiah
  • Jace
  • Jack
  • Jackson/Jaxon
  • Jacob
  • Jake
  • James
  • Jason
  • Jayden
  • Jenson
  • Jeremiah
  • John/Juan
  • Jonathan
  • Jordan
  • Jose
  • Joseph
  • Josiah
  • Joshua
  • Julian
  • Justin
  • Kai
  • Kayden
  • Kevin
  • Landon
  • Levi
  • Leo
  • Logan
  • Lucas/Luke
  • Luis
  • Lachlan
  • Mason
  • Matthew
  • Michael
  • Miguel
  • Nathan/Nathaniel
  • Nicholas
  • Noah
  • Nolan
  • Olly/Oliver
  • Owen
  • Parker
  • Philip
  • Rhys/Reece
  • Rob/Robert
  • Ryan
  • Ryder
  • Samuel
  • Sebastian
  • Seth
  • Thomas/Tommy
  • Trent
  • Tristan
  • Tyler
  • William/Liam
  • Wyatt
  • Xavier
  • Zac/Zachary


  • Aaliyah
  • Abigail
  • Addison/Madison/Maddison
  • Alexa/Alexandra
  • Alison/Allison
  • Alyssa
  • Amelia
  • Amy
  • Andrea
  • Anna
  • Annabelle
  • Aria/Ariana/Arianna
  • Ashley
  • Aubree/Aubrey
  • Audrey
  • Autumn
  • Ava
  • Avery
  • Bella
  • Bethany
  • Brianna
  • Brooklyn
  • Camila
  • Caroline
  • Charlotte
  • Chloe/Khloe
  • Claire
  • Ella
  • Ellie/Elenor/Elizabeth/Lizabeth/Liza
  • Emily
  • Emma
  • Eva
  • Evie/Evelyn
  • Faith
  • Gabriella
  • Gianna
  • Grace
  • Hailey
  • Hannah
  • Harper
  • Heidi
  • Hollie
  • Isabella/Isobel
  • Jasmine
  • Jessica
  • Jocelyn
  • Julia
  • Katherine
  • Kayla
  • Kaylee
  • Kimberly
  • Kylie
  • Lacey
  • Lauren
  • Layla
  • Leah
  • Lexie
  • Lilian/Lily
  • Lola
  • London
  • Lucy
  • Lydia
  • Madeline/Madelyn
  • Maisie
  • Makayla
  • Maya/Mya
  • Megan
  • Melanie
  • Mia
  • Molly
  • Naomi
  • Natalie
  • Nevaeh
  • Olivia
  • Paige
  • Poppy
  • Piper
  • Reagan
  • Rebecca
  • Riley
  • Rosie
  • Samantha
  • Sarah
  • Savannah
  • Scarlett
  • Serenity
  • Skylar
  • Sofia/Sophia/Sophie
  • Stella
  • Spring
  • Summer
  • Sydney
  • Trinity
  • Vanessa
  • Victoria
  • Violet
  • Winter
  • Zara
  • Zoe/Zoey


  • Alex
  • Alexis
  • Angel
  • Bailey
  • Darcy/Darcey
  • Genesis
  • Kennedy
  • Mackenzie
  • Morgan
  • Peyton
  • Sam
  • Taylor

Raising the Baby

A mother and father Mii in distress, asking for help to calm their one-day old.

After all the questions are asked, the mother will promise the player to take good care of their child. The player is taken back to the island. Inside a couple’s house, the player can see the parents playing with their baby or taking care of them.

Typically the parents will have to take care of their child for about 5 days. On the sixth day their child will be fully grown up. Encountering a new stage usually means encountering new and different events. The only interactions that stay the same throughout all stages are the eating and sleeping scenes.

When visiting the married couple’s house when they have a child, there is a “Babysitting” option next to “Visit”. This activates a mini-game of sorts where the player either has to calm the baby down or play with them, depending on the age of the child.

If the player has lost track of how old the child is, the following is a general guideline:

  • Day 1: The child is born and only resides in its cradle.
  • Day 2: The child learns to crawl.
  • Day 3: The child starts standing up for a few seconds each time, while its hair begins to develop further.
  • Day 4: The child consistently starts walking, though quite slowly.
  • Day 5: The child runs around efficiently and without problems, their hair mostly develops further, their face changes position, and their head takes on its final shape.
  • Day 6/7: The child grows up and leaves their parents. Their hair may or may not develop further.

Stages 1 to 3

The player trying to calm down a one-day old baby.

At stages 1-3 (when the child is 1-3 days old), sometimes the player will randomly be called to assist the new parents who can’t seem to calm the baby down on their own when crying with tears flying out of their eyes. If the player accepts, a mini-game will initiate; at stage 1, the player has to rock the baby at a certain speed. At stages 2-3, they can pat or tickle the baby’s head or body, or play peek-a-boo with them, depending on what they want. If the player refuses, they return to the main menu before the same parents eventually call them again. If the player repeatedly refuses during multiple calls from the same parents, the player will lose the option to say no and will be forced to take care of the baby.

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If the player tries and succeeds in calming the baby down, they will get a prize. Before getting the reward, the parents will realize that the baby is hungry and need their bottle. If the player gives up, the parents will result a failure and still give a prize for helping and they will attempt to cheer up the baby. If the player is too hard with the baby (e.g. rocking hard on or slapping the baby), the parents will get angry and no prize will be won. The player can only get a prize if they call for help.

If a baby needs help calming down but the parents are asleep for the night, the parents won’t call the player. Instead, they will hear crying sounds when overlooking the island. To calm the baby down, the player must go to the house of that crying baby, take care of them, and once they are happy enough, exit the game and the family goes back to sleep.

Stages 4 to 5

At stages 4 (toddler) and 5 (young child), the player will no longer be asked to help take care of the child. Instead, there is a new mini-game where they can play with the child. Here, the child can be spun in a circle by using the stylus or finger to make circular motions on the touch screen. After no activity for a while from the player, the child will grunt while denoting an angry face, likely in order to regain the attention of the player. Additionally, when the player spins the child for long enough, the father (or if he is absent, the mother) will comment on how the child will get dizzy if they keep doing so.

Growing Up

A fully grown child with their parents.

Over the course of six days, the baby will grow from a newborn, to an infant, to a toddler, and then to a small child. When the child turns six days old, they will be a fully-grown child. Upon getting a call from one of the parents, the player will be taken to the couple’s house, where the parents and fully-grown child are waiting happily. The father announces that their child has grown up, and asks if they should travel or move into the apartments.

Upon choosing, the player will have an option to make changes to the child’s appearance and profile, and to give it a message to spread if the Mii is going to be a traveler. After this, the child will speak its first words audible by the player, depending on which option chosen. The child’s voice will be a randomized hybrid of its parents voices, which can be changed if the player doesn’t like it.

A traveler saying goodbye.

This is the only time the player can decide if the child stays or leaves, and the decision cannot be changed afterwards. If a child travels the world, they will only return for a short visit, and will never live on the island again. A child that stays on the island can be edited at any time, with the exception of their gender and age if in a relationship. If not enough room is present at the port or the apartments, the baby will be a stage 5 child forever.

At the end of the child’s time growing up, the player will be rewarded with viewing Family album and the end credits. These can be reviewed in the Town Hall after the child has grown up. A maximum of 50 albums can be held. Any album that the player wants to keep can be locked and kept forever.


A child bathing with parents.

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  • At the start of the game, the look-alike Mii will be shown holding a baby, with a random Mii next to them, showing what may happen in the future. As the baby turns its head around, the screen fades to white.
  • In the Japanese edition, the child can sometimes be seen in the bathtub with the parents when they are washing up; said bathroom scene was replaced with the shower in North American and European versions due to being too controversial for players.
  • If the player tends to a 2-3 day old baby while happy (or the parent[s] playing peekaboo with the baby at 3-4 days old), the baby will laugh so hard that they will fall to the side before turning back into a sitting position.
  • If the player listened closely while looking at the main island, they can hear the baby laughing. This happens when the baby is calm and the parent(s) play(s) peek-a-boo with them.
  • When a newborn baby is left bald/with little hair, and the player chooses not to change that child’s appearance, the baby will grow hair over the course of their childhood; the hair-style will be randomly chosen from all. If their hair-style is changed in the Mii Maker by selecting “Hmm…”, the baby will remain in that hair-style until they are fully-grown.
    • In addition, when the baby’s face is revealed, they will always have blonde eyebrows even if both parents do not have blonde eyebrows. If the baby’s appearance is not edited, then their eyebrows will remain blonde until Stage 5.
    • It is possible for the child to have the same hair-style as one of their parents.
    • It is possible for a second generation baby to be born bald to a parent of the same gender that was born with hair and vice versa. Thus, some hairstyle are hybrids of more than one trait group.
    • If a baby is born to both parents that are bald and the baby’s hair-style is unchanged, none of the babies will still be bald starting at stage 3.
    • The mother having the bald hairstyle or one of the newborn hairstyles with hair are in the same trait group for baby girls. Thus, a baby girl will have a 100% chance to be born bald to a mother with either of these hairstyles and the baby will only have a 50% chance of the one with hair as a toddler in which that hairstyle is also a possibility for newborn babies.
    • If the father’s hairstyle is one of the newborn baby hairstyles, the baby boy born to this father will have a 100% chance to be born with the same hairstyle as the father.
  • If the player changes a fully-grown child’s appearance, their past self in the family album will not reflect the new change. If the player edits a child after they have grown up, even if that child is (or was) under the effects of Age-o-matic, their past self in the report or album will look the same as it does currently.
  • The camera zooms in on the baby after their face is revealed. If the baby’s appearance is kept, it stays zoomed in until the personality question. If the player chooses to edit the baby’s face, the camera zooms out to show the parents the rest of the way through.
  • Sometimes when a stage 3 or 4 child is crying, their crying is lower pitched.
  • Strangely, a stage 4 child can still be seen crying but if the player decides to babysit, the child will not cry.
  • At stage 5, the child can talk like their parents, albeit with a high-pitched variation of the Mii’s Bebebese talking sound.
  • If the baby is crying while the parents are playing peek-a-boo, all Miis present will be doing so instead of just the left Mii.
    • Additionally, when the Miis in the house are trying to cheer the baby up with peek-a-boo, between the surprised (eyes wide open) faces, the Miis make sad faces.
  • If either parent is sad or has a sick problem on the day the child is born or has grown up, then the parents will not call the player until they are helped first.
    • The same happens if either of the parents are in a fight with another Mii, and especially moments after that fight fails.
    • However, when a child is crying, it is possible for one of the parents to call.
    • In addition, the parents will never call when it is night time.
  • After a couple announces that they want to have a baby and the player accepts, they will spend most of their time together until the baby leaves.
  • Stage 5 children do not make any sounds when the player overlooks them, except in the Stage 4-5 mini-game and the home movie at the end of a family album.
  • On Day 6 of the baby’s life when the island population reaches 100, and if the player chooses to send that child as a permanent resident, the parents will request them to delete a Mii. The player can delete a Mii right away before a phone call from both parents if they want.
  • If a baby at any age is either playing with their parents or crying, their voice can also be heard through the map screen.
  • If the player quickly goes to the Photo Studio on the day it becomes full grown, pictures of the fully-grown child can be taken.
  • If the Miis are expecting a baby and the player deletes one of them or they divorced quickly, their child will not be born. The same goes if the option for a couple to have a baby is accepted, and the baby option is deactivated at Town Hall.
  • In the babysit minigame, Stage 2 and Stage 3 children will flatulate when the player tickles them too much.
  • If you choose to have the child stay and you speak to them in the apartments, they call their parents “Mom” and “Dad” through their speech bubble dialogue, but in all other places, they call their parents by name. This even extends to referring to the player’s look-alike by name instead of “Mom’s look-alike” or “Dad’s look-alike”.
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