Kass Basher is an easy to learn Action game that allows you take all of your frustrations out on an innocent plushie who has been modeled after the not-so-innocent evil Lord Kass. After everything he did to Meridell it is no surprise that the locals decided to set up a batting range in his honor. In this game, you have the use the controls to hit the plushie with one of three bats found on one of the three difficulty levels. The distance in which the plushie travels amounts to the points received at the end of the round, and you only get one shot to hit the object per game. If you get a high enough score, you could win a trophy, or even the Kass Basher avatar!
Difficulty: Medium | Category: Action | Ratio: 0.91 Points = 1 NP
Kass Basher Instructions
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You control a blue Blumaroo who has stepped up to the batting plate somewhere in Meridell. He is positioned underneath a tree, and on the overhanging branch is the Lord Kass Plushie that you must hit across the field in order to win. You use the left mouse button or spacebar to drop the plushie from the tree, and then hit either button again to swing before it reaches the ground. In the bottom left corner you can find the wind speed indicator, which can drastically effect how far the object travels. The wind changes constantly throughout the round, reaching anywhere from the highest speed of 9MPH or the lowest speed -9MPH. The flag attached to the branch shows in which direction the wind is blowing: positive numbers blow from right to left, and negative numbers blow from left to right.
When you start the game, you are given the choice between three difficulty levels in which you can play. However, each stage has to be unlocked by playing the previous one and achieving the desired score. Each difficulty gives you a different batting weapon, and the speed in which the plushie falls from the branch increases with the harder the game gets. Below is a list of each level, what type of battling tool you use, as well as the score needed to unlock it.
Unlocked at Start of Game
Reach a distance of 175 meters on Easy Mode to unlock.
Reach a distance of 450 meters on Normal Mode to unlock.
Randomly during the game, you may also encounter the Blumaroo to be holding a tree as the bat. This is a very uncommon event but can help you reach a score worthy of the High Scores Table. So when this appears, make sure not to waste the opportunity! Additionally, you can also control how taunt the cape of the plushie is while it is flying through the air. To do this, you simply hold down the proper button to keep the cape down, and release to let it flap in the wind. By utilizing this feature properly, you can increase the distance in which the plushie travels. You can also click the mouse or hit the spacebar as the plushie lands to create an extra bounce.
Kass Basher Scoring
As stated earlier, you only get one chance to hit the plushie per game. The moment it hits the ground, or after the final bounce, the round is ended and you can either send your score or try again. After you hit the object with your bat it will soar through the air over the field. There will be markers on the ground that indicate how far it has traveled. Once the plushie comes to a complete stop on the ground a little helpful Turtum will arrive to mark its place. You can make him hurry up and go a little faster by clicking anywhere on the screen. The Turtum can also sometimes be replaced by a Drackonak. This happens when you click on a small rock that appears near the 820 meter mark, and he will then be the petpet that marks your spot. Doing this will in no way alter your score or the game, but it is a fun little thing to do if you’ve mastered Kass Basher already. The scoring system of this game is simple to say the least. If you hit the plushie 372 meters, you have 372 points and so forth.
Kass Basher Tips
If you are attempting a high score, it is best to always play on Hard Mode. In this difficulty, you are given a spiked club that can whack the kass harder and farther than the batting tools before it.
In order to achieve the highest possible score you must hit the plushie as far as it can go in one shot. This is done easier by making sure you hit the object in just the right time on just the right spot. The majority of players suggest waiting until you can whack the tip of the Kass’ beak, or after it reaches the tip of the Blumaroo’s ears. This allows the bat to connect almost perfectly with the plushie and send it soaring! It will give you a great angle and even better elevation so that you have the opportunity to manipulate the landing. This is best done with practice, as the speed in which the plushie falls differs from each difficulty. Where you may master whacking the beak on normal, hard mode can prove a more difficult challenge.
Another thing to note is that the wind speed can drastically effect how far the plushie will travel. You should always wait until the speed indicator is at the highest possible point: 9MPH. If the wind starts low and continues to drop, with no rise in sight, it is best to start the game over and try again. Usually it will fluctuate anywhere from two to three speeds either way, so it is best to shoot for a higher number to begin with, and then wait for it to reach its peak.
The moment the plushie has been sent flying, remember to hold down the left mouse button or spacebar the keep the cape taunt and secure. This will allow the object to soar freely as it is more aerodynamic, greatly lessening the drag from the air. Once the plushie has stopped ascending you may release the button and let him slowly descend toward the ground. Letting the cape flap around as it falls allows the plushie to travel farther by catching the wind drafts. When the object is finally reaching the ground (hopefully a great distance away from the starting point) you can still manage to squeeze in a few more meters. You can bounce the plushie by pressing and holding your desired button the moment it touches down, and then releasing again once it stops ascending, much like when you first hit it. Do this until you can bounce it no longer and it comes to a complete stop. It is possible to achieve a total of six possible bounces if done correctly.
Tip #1 Always wait until windspeed is at 9. ALWAYS.
I don’t care if it takes a few minutes. I don’t care if it takes thirty minutes – just wait for that windspeed to hit 9. Usually the speed increases by two, so if it starts out at an odd number, and especially if it starts out high, like 5 or 7, your chances of hitting 9 are higher. If it’s at 8, it can only go to 7 or 6, and if it goes to 7, there’s the chance it’ll become 9. This might be a little confusing, but when you’re playing, just keep in mind that your magic number in this game is NINE.
Tip #2: Whack Kass at the Oppurtune Moment
Through experience, I’ve found that hitting the Kass when it’s at your Blumaroo’s ears is about the perfect height. Not only does your bat connect wonderfully with the poor puppet, the higher elevation also gives you more air time, allowing the Kass to travel further. This, however, is easier said than done. It does take some practice and concentration, but you should get the hang of it in no time. Besides, another try is just a click away!
Tip #3: All Hail the Spacebar/Left Click!
Excuse that incredibly lame previous sentence. But it does get the message through, because lucky tip number three is going to be your best friend at passing levels and whacking the Kass out of this world (Literally. spanglers.info quite.) Alright, enough blabbing on and on. Here’s the deal: Immediately after whacking Kass, either press down the spacebar or re-click and hold down the left click mouse button. Both have the same result, so just do whatever you feel more comfortable with. The effect? Your airborn Kass will keep his wings tucked in during flight, so that all his silly flapping won’t interfere with your flight on the way up. Keep your spacebar/mouse pressed down until the Kass reaches his peak. Then, LET GO once he starts to descend, allowing him to flap away! This strategy will guarantee your Kass to fly much, much further.
After a satisfyingly loud thwack!, the perfect use of the spacebar/mouse technique and a beautiful, long descent, you’d think your username was up on that high- score list, right? Well…not exactly. See…the Kass puppet is like a sort of ugly tennis ball. It’s bouncy. And bouncy mean it’ll go back in the air. And going back in the air means…yup, more holding- down-the-wings. *insert collective groan here* This time, though, it’s much trickier. Your Kass isn’t in the sky for 4 seconds – it’s airborne for much less time! So here’s what to do: When you see your Kass falling towards the ground from his long flight, get ready to click/tap the spacebar. As soon as you hear him bounce, click/tap and hold down for about a second the first time, or for however long it takes him to reach his “peak”, which is very small and quick. After this first bounce, he may bounce even more! So don’t relax – instead, use your good judgement to decide when to click and when to let go. Usually, the bouncing airtime doesn’t even exceed a few seconds. Bounces, seemingly innocent and little, actually wind up helping your Kass go a lot further in the long run. My record so far is 5 bounces after one hit – pretty neat, huh?
Tip #4: Practice = Perfection
Yup, you saw this one coming. Whack-A-Kass, to the normal person (well, not that we’re abnormal or anything), appears to be very straightforward – you grab a stick and hit the falling puppet. Nothing could be easier, right? But after reading this guide, you’ve probably come to realize that there are a few skills to master, a few tricks to keep in mind. But put my tips and your practice together, and in the end you WILL pass that tricky second level and eventually get loads of NPs and a great score from this game! I would guarantee this but I’d probably get a zillion lawsuits the next morning. So practice, practice, PRACTICE!
Kass Basher Cheats Step 1: Wind Speed Wait until the wind is at 9 meters per second. It’s the hardest the wind will blow, and anything under 9 doesn’t get kass high enough. I’m impatient, so if the wind’s blowing the wrong way (negative) or it’s dying instead of blowing harder, I make kass fall out of the tree, and I start over. Step 2: Crack his beak! Hit kass just above that hill that I colored yellow. I took that screenshot by hitting the screenshot button instead of the space bar (or mouse click). So that’s the exact place I hit kass. If I am slow and hit him below that hill, I scrap that hit. Step 3: Ascent As kass is ascending, hold the space bar or mouse button down to keep kass’ wings flat. With his wings flat, kass goes faster because the wind resistance is less. Step 4: Peak As soon as kass stops ascending and he turns so he’s parallel with the land, let go of the space bar or mouse button. His wings will start to flap and slow him down as he descends. Step 5: Descent There’s nothing you can do here to help your score. But I check the clouds on the descent to be sure kass went as high as I could get him. If he doesn’t pass the clouds right, I nose dive him and slam him into the ground! He should skim the top of the two clouds he passes: Step 6: Bounce This is the part that’ll take practice. In this screenshot, kass has not hit the ground yet. He comes in from the descent, and right before he hits the ground, I hit the space bar. This step isn’t over yet. Sometimes I can get more bounces than the normal three out of him. But if I can’t, then I at least try to get more mileage (er..meterage) from those three bounces. Using the same concept that kass goes faster with his wings flat, I try to hold them down as he rises in each bounce, and let go while he’s falling back down. You can imagine how this might be tricky since the bounces happen within seconds. Practicing this will get you used to knowing when to hold the space bar or mouse button. Here’s a tip: if you have access to a slower computer, try playing this game on it. My old computer was much slower, and I could control kass’ wings more precisely. Step 7: Skid After he’s finished bouncing, it’s easy. I just added this step to advise you to hold kass’ wings down as he skids. It’s the wind resistance thing again. But be sure not to hold the space bar or mouse button after the turtum brings out your score because it will start the game over without giving you the choice to send your score! Kass Basher Avatar
There is a chance to obtain an avatar while playing this game! Though not entirely difficult, you need to know the best tricks in order to hit the required score of 850 points. The best way to get this avatar is to follow the tips listed below. You can follow them in detail by reading the above section.
- Play on Hard Mode difficulty with the Spiked Club.
- Wait until the wind speed is at 9MPH.
- Hit the plushie across the beak.
- Keep the cape taunt when ascending, let it free while falling.
- Try to bounce the plushie each time it hits the ground.
You are now well on your way to becoming a Kass Bashing champion! With the tips, tricks, and knowledge learned in this guide it will be a piece of cake to get that trophy you’ve been dreaming of. Just remember to have fun while you’re at it, and make that evil Lord Kass pay for everything he has done to the people of Meridell.